Lars Thießen
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How to make Unreal’s Message Log 100 times faster
One of the quirks that Unreal beginners are often irritated by is the fact that the…
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How Unreal struggles with renaming stuff (and how to fix it)
Normally, if a developer complains that “naming stuff is hard,” they are talking about the difficulty…
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The gold standard of optimization: A look under the hood of RollerCoaster Tycoon
Due to some lucky circumstances, I recently had the chance to appear in one of the…
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The curious case of Unreal’s slow asset reimport notification
If you are reading this blog, there is a good chance that you are also an…
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I tried to use Unreal on Linux… it’s rough
Like most game developers, I am mainly a Windows user. Not so much by choice, but…
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How to run a city builder on 16 MHz
Do you feel spoiled by modern hardware? I know I do. Even the cheapest CPUs have…
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Speeding up the Unreal Editor launch by … not opening 5500 files?
In my last article I wrote about some tooltip optimization to reduce the start time of…
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Speeding up the Unreal Editor launch by … not spawning 38000 tooltips?
If there is one thing the Unreal Engine doesn’t suffer from, it is it’s lack of…
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Profiling without Source code – how I diagnosed Trackmania stuttering
A very common side effect of working as a programmer is the constant frustration of not…
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Upgrading Unreal’s Static Mesh Editor …again!
If you are following my blog for a while now, you might have noticed that I…
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How “deleting multiplayer from the engine” can save memory
Although the title of this article might suggest otherwise, I don’t dislike Unreal’s multiplayer features. As…
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When Unreal waits for Windows – Fixing Framespikes in the Unreal Editor
When optimizing a program for performance it’s very common that you spend a lot of time…
