Blogroll

If you enjoy reading my blog but are disappointed that there are not more articles yet, you are in luck. There a bunch of other great blogs out there written by very smart people, waiting for you. Some of them also served as inspiration for the very blog you are reading right now, so give them a try:


Simon Schreibt
Simon Schreibt
THE Tech Art blog that I recommend all my students. Mostly covers clever tricks to create graphics for which the default “some polygons + 1 texture” doesn’t work. Also maintains a tech art newsletter.

Aras Blog
Aras Blog
Even though Aras might be best known for being a former (and early) Unity dev he now mostly writes about blender development, Gaussian Splatting and various performance related topics. Blog posts are typically written in-depth and built on tons of data.

Sebastian Schöner
Sebastian Schöner
Another former Unity (& Unreal) dev, writing many articles about performance topics, C, and a bunch of other stuff.

Unreal Garden
Unreal Garden
Formerly known as Ben UI, this pages collects now all kinds of Unreal Tutorials and knowledge bits. Hosts also the most complete List of UFUNCTION and UPROPERTY specifiers.

Hauke Thießen
Hauke Thießen
Tech-Art blog with focus on the Tech side of things. A lot of validation and workflow topics (and Unreal).

Factorio Blog
Factorio Blog
Wait, isn’t this a game site? Yes, but there are so many articles about clever optimizations in a real-life example here that I still highly recommend it.

Red Blob Games
Red Blob Games
More of a knowledge base than a blog – but what a knowledge base it is. Mainly focused on math and geometry, it’s basically required reading if you have to anything grid-based.

Game Programming Patterns
Game Programming Patterns
Explains many useful and battle-proven programming patterns, all in an easily understandable game contexts.

Joel On Software
Joel On Software
Not a gamedev blog, but probably the one of the best blog about what it means to build actual software with actual people. Written by a former Stack-Overflow CEO (who is also the guy behind Trello.

Gaffer On Games
Gaffer On Games
Not very active anymore, but the existing articles are a treasury of multiplayer programming wisdom.

Riot Games Tech Blog
Riot Games Tech Blog
Deep dives into the tech behind LoL and Valorant and an impressive example how far Unreal can be pushed performance-wise if you really need to.

Steve Streeting
Steve Streeting
Many great articles about Unreal Engine development, often about the areas that are skipped over by any documentation. Written by the creator of OGRE (the engine, not the monster).